Vakar izdevas piedarbinat ar Oculus Rift dk2.
Pats process bija mega chakarigs meginot atrast konfiguracijas variantu kas vispar strada. Izskatas, ka daudzkas atkarigs no video draiveru versijam un citiem neizskaidrojamiem faktoriem, tb var sagooglet, ka cilveki sudzas par lidzigam problemam, tacu neviens nepiedava risinajumu Vardsakot trial & error pieeja.
Salidzinot ar 48" LED sajutas ir ipasi no salona iekspuses, kad paliecot galvu uz leju vari ieskatities instrumentu paneli (t.sk ieskatities tuvak/talak), pa labi redzi pasaziera sedekli uc. nianses diezgan laba detalizacija + grozot sturi tiesam rodas sajuta, ka taas ir manas rokas un, ka sezu auto salona. Tiri praktiski patika iespeja pirms asiem likumiem pagriezt galvu un redzet kur celsh aizlocas talak - loti dabiska sajuta, kaa dzive. Taa virtuala vide ari kautkaa viltigi iedarbojas uz vestibularo aparatu, reizem radot sajutu, ka galds un kresls kustas
Pie trukumiem - detalizacija nav parak laba, tomer dikti redz pixeljus, ipasi, ja megina skatities taaluma, tapat acis samera atri nogurst (varbut japierod?) un pec brauksanas ir tada viegli izchakaretas galvas sajuta
Betnu jau sobrid ir parlieciba, ka 1 vai 2 paaudzes jaunakas iekartas bus veids kaa cilveki speles speles, nevis blenzis datoru ekranos. Un tas bus driz
05 Mar 2015, 09:30:58 AV rakstīja:
Pie trukumiem - detalizacija nav parak laba, tomer dikti redz pixeljus, ipasi, ja megina skatities taaluma, tapat acis samera atri nogurst (varbut japierod?) un pec brauksanas ir tada viegli izchakaretas galvas sajuta
Betnu jau sobrid ir parlieciba, ka 1 vai 2 paaudzes jaunakas iekartas bus veids kaa cilveki speles speles, nevis blenzis datoru ekranos. Un tas bus driz
VR izskirtspeeja ir vitaali svariiga, jo ekraans nosedz visu redzes lauku.
Es, piemeeram, braucu pie ~120 collu projekcijas ekraana (uz sienas) un man ir tikai 720p izskirtspeeja (kas tagad pat telefoniem skaitaas "maz", bet pikseljus iipashi redzeet nevar, jo seezhu taalaak no ekraana.
VR izskirtspeeja nav probleema. Var droshi reekjinaaties ka taa pieaugs.
Probleema ir latentums - laiks kas paiet no briizha kad kustiibu sensori uztver kustiibu, liidz briidim kad shis signals aiziet liidz PC, iedarbojas uz speeles "dzineeju", dzineejs uzrazho naakamo kadru, shis kadrs nonaak liidz VR ekraaniem un ekraani reproduce sho kadru savaa matricaa.
Oculus izdevaas sho "aiztures kjeediiti" krietni saiisinaat, pateicoties OLED ekraaniem, aatraakiem sensorium un taadiem software gjeenijiem kaa Dzons Karmaks
VR brilles pastaaveeja arii pirms 20 gadiem, bet tad shis latentums bija katastrofaali liels, un arii izskjirtspeeja daudz mazaaka kaa taadam Oculus DK2.
You do not see the "circles". The Force Dynamics rig creates "forces" making it "feel" like you actually turning. It creates sort of false g-forces. Driving it does not feel like watching it. Watching it looks insane.
Assetto Corsa has established itself as the leading and benchmark PC racing simulation game thanks to its perfect driving feeling, accuracy of cars and tracks, and last but not least, being the only independent production trusted to feature premium licensing content and top class manufacturers. Assetto Corsa will be coming to console platforms at the end of August 2016.
Today, Kunos Simulazioni is proud to announce that after more than 12 years away from the hardcore sim-racing world, the Porsche Brand will be coming to Assetto Corsa and that it's working in a close and official partnership with the prestigious car manufacturer to release two DLC packages that will include the most iconic, authentic, awesome cars created by Porsche during its glorious history! The packs are scheduled for release for both PC and console in Fall 2016.
The partnership with Porsche will allow them to use Assetto Corsa to give the chance to its customers, fans and motorsport enthusiasts, to drive its newest models and to prepare for the Porsche driving experience in several Porsche race centers and dealer events worldwide. Porsche are working closely with Kunos Simulazioni to provide the most accurate Porsche virtual experience ever.
Marco Massarutto, Executive&Licensing Manager at Kunos Simulazioni:
I can't describe how proud we are about this partnership with Porsche, and how exciting it is to bring back the Brand in the simracing world. This Fall, Assetto Corsa will be the only multi-platform title to have the Porsche brand in a genuine racing simulation. The gamers, and our fans really want to have the chance to DRIVE the Porsche cars in a realistic manner. it's a privilege, and a big responsability for us. We are working closely with Porsche with the aim to reproduce each single model with the maximum accuracy, and the fact that the same simulation will be used at Porsche race centers will push our team even more to provide the best Porsche virtual experience ever.
Welcome back Porsche. Welcome to Assetto Corsa, your racing simulator.
Spied "Play", lai skatītos video!
[ Šo ziņu laboja Papakarlo, 17 Jun 2016, 17:32:52 ]
Labi, jautāšu citādāk. Vai ir kur kāds info par kādām sacensībām, turnīriem? Agrāk LFS laikos bija kas tos organizēja weekendos piemēram. Regulāri savācās vieni un tie paši cilvēki, kas savā starpā paspēkojās, dalīja punktus kopvērtējumā. Zinu ka kas tāds eksistē ārzemēs (pat vairākās līgās), bet kā pie mums?